MCP for Unity
MCP for Unity official site ↗Last checked against the official docs:
What it does
A free, MIT-licensed bridge between AI assistants and the Unity Editor over MCP. From any MCP client you can create scenes and GameObjects, edit C# scripts, manage assets, run tests, profile and build. It is maintained by Aura, which also sells a separate paid assistant (Aura for Unity). Not affiliated with Unity Technologies.
Who it's for
Unity developers (Unity 2021.3 LTS through 6.x) who want Claude, Codex, Cursor or another MCP client to work directly in the editor.
How to set it up
Needs Python 3.10+ via uv. In Unity, open Package Manager → Add package from git URL and paste:
texthttps://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#mainOr install from OpenUPM:
bashopenupm add com.coplaydev.unity-mcpIn Unity, choose Window → MCP for Unity → Configure All Detected Clients.
Try the README's first prompt:
textCreate a cube at the origin and add a Rigidbody.
Check the official MCP for Unity docs for the latest steps.
Example prompts
Create a third-person player controller script and attach it to a capsule.Set up a simple level with a ground plane, three platforms and a spawn point.Run the edit-mode tests and fix any failures.Demo
Demo coming soon
A short walkthrough of MCP for Unity in action.
More Game Dev
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MCP for Blender
A community plugin (formerly blender-mcp) that connects Blender to any LLM through MCP. A Blender add-on runs a local socket server and the MCP server sends it commands, so the AI can create and edit objects, materials and scenes, and pull in assets from Poly Haven, Sketchfab and Poly Pizza. Third-party, not made by or affiliated with Blender. MIT licensed.