Game Dev
AI tools and MCP bridges for game engines and 3D software such as Unity, Godot and Blender. Each page explains what the tool does, who it's for and how to set it up, checked against the official docs.
- hi-godot (community project)
Godot AI
An MCP server and Godot editor plugin that connects Claude Code, Codex, Cursor, VS Code and other MCP clients to a live Godot editor. Its tools let the AI build scenes, edit nodes and scripts, wire signals and set up UI, materials, animation, particles and cameras. GDScript is fully supported; C# is text-only. A community project from the makers of MCP for Unity, not affiliated with the Godot Foundation. MIT licensed.
- ahujasid (community project)
MCP for Blender
A community plugin (formerly blender-mcp) that connects Blender to any LLM through MCP. A Blender add-on runs a local socket server and the MCP server sends it commands, so the AI can create and edit objects, materials and scenes, and pull in assets from Poly Haven, Sketchfab and Poly Pizza. Third-party, not made by or affiliated with Blender. MIT licensed.
- CoplayDev (maintained by Aura)
MCP for Unity
A free, MIT-licensed bridge between AI assistants and the Unity Editor over MCP. From any MCP client you can create scenes and GameObjects, edit C# scripts, manage assets, run tests, profile and build. It is maintained by Aura, which also sells a separate paid assistant (Aura for Unity). Not affiliated with Unity Technologies.