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Game Dev · by hi-godot (community project)

Godot AI

Godot AI official site ↗

Last checked against the official docs:

What it does

An MCP server and Godot editor plugin that connects Claude Code, Codex, Cursor, VS Code and other MCP clients to a live Godot editor. Its tools let the AI build scenes, edit nodes and scripts, wire signals and set up UI, materials, animation, particles and cameras. GDScript is fully supported; C# is text-only. A community project from the makers of MCP for Unity, not affiliated with the Godot Foundation. MIT licensed.

Who it's for

Godot 4.7+ developers who want an AI assistant that can work inside the editor, not just edit files.

How to set it up

  1. Install uv, then download a release from github.com/hi-godot/godot-ai/releases and place the add-on at your-project/addons/godot_ai/ (plugin.cfg goes inside that folder).

  2. In Godot, enable it: Project → Project Settings → Plugins → Godot AI.

  3. In the Godot AI dock, press Configure next to your MCP client (or Configure all), then restart the client if needed.

  4. It sends anonymous usage telemetry (no code, scene contents or file names). Set GODOT_AI_DISABLE_TELEMETRY=true to opt out.

Check the official Godot AI docs for the latest steps.

Example prompts

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Create a 2D player scene with a CharacterBody2D, sprite and collision shape, plus a movement script.
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Build a pause menu UI and wire the Resume button's signal.
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Add a particle effect for coin pickups.

Demo

Demo coming soon

A short walkthrough of Godot AI in action.

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